Acknowledging the kind of traction gained by this market, recently published a study report asserts the global Car AVN (Audio, Video, Navigation) or Infotainment System or In-Car Entertainment Market size is projected to accrue voluminously by 2027 registering a phenomenal CAGR of around 5% during the review period (2022 to 2027).
In 2016, the sales of APAC car infotainment system is 68.2 million units, upper nearly 25% than 2012. As the pursuit of better driving experience, the revenue of APAC car infotainment system is 18.59 billion USD.
China is the largest consumption market in APAC with nearly half market share. Followed China, Japan and Korea are also important market as the mature automotive industry. In addition, Southeast Asia and India are small market as a depressed car industry.
Japan's Panasonic remained the top supplier of car infotainment systems. Besides it, Fujitsu-Ten, Pioneer, Denso, Aisin are also from Japan. The Top 5 players account for 52% market share in 2016.
QNX is at present the market leader in the automotive infotainment OS market with 47 percent share of units in 2016. However, the OS will cede share to Linux in the coming years because of stronger competitors and uncertainty surrounding its parent firm, BlackBerry. QNX has better safety certification than other infotainment OSs, which opens additional auto opportunities that are not counted in this market forecast.
Industry News:
Panasonic - The high performing ELS STUDIO systems are available throughout the Acura vehicle line-up. Now, the ELS STUDIO 3D premium audio system brings the precision-crafted audio performance of the recording studio to the all-new Acura RDX. Developed in collaboration with 8-time Grammy Award winning recording engineer/producer, Elliot Scheiner, the ELS STUDIO 3D system brings out the artistry and emotion of the recording studio.
By Type, it is segmented into
North America is expected to account for largest market revenue share over the forecast period. Factors such as presence of major players, rising adoption of advanced in-car infotainment systems, and high demand for voice recognition and parking assistant systems are fueling growth of the market in this region.
Asia Pacific market revenue is expected to register fastest revenue growth rate throughout the forecast period. Rapid revenue growth is attributed to factors such as rising demand for latest, well-equipped vehicles, high disposable income, presence of key players, increasing demand for passenger cars as well as commercial vehicles owing to rapid urbanization and growing infrastructural and building and construction sectors. In addition, high utilization of smartphones and smartphone integrated in-car infotainment systems and stringent government regulations regarding security and safety are supporting growth of the market in this region.
All these factors greatly affect the Car AVN (Audio, Video, Navigation) or Infotainment System or In-Car Entertainment Market growth. It further aims at providing complete overview on detailed assessment of significant features of different industries including sales volume, market revenue, and demand size, sales growth, pricing analysis and changing market growth factors in regions such as Follows,
The Car AVN (Audio, Video, Navigation) or Infotainment System or In-Car Entertainment Market describes the factors driving the global growth opportunities in upcoming years and highlights market channels. In addition, the report analyzes market size and share, trends, by geographic region, end-use type and segment. It focuses extensively on revealing a detailed regional analysis. The Global Car AVN (Audio, Video, Navigation) or Infotainment System or In-Car Entertainment Market report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
Report Attributes
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Report Details |
Forecast Period 2022 to 2028 CAGR |
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By Type |
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By Applications |
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By Companies
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| Panasonic, Fujitsu-Ten, Pioneer, Denso, Aisin, Clarion, Desay SV, Kenwood, Harman, ADAYO, Alpine, Visteon, Continental, Bosch, Hangsheng, Coagent, Mitsubishi Electronics (Melco), Delphi, Kaiyue, Soling, Sony, Skypine, Roadrover, FlyAudio |
Regions Covered
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Countries Covered |
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Base Year
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2022 |
Historical Year
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2017 to 2021 |
Forecast Year
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2022 to 2027 |
Number of Pages |
| 138 |
Customization Available
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| Yes, the report can be customized as per your needs |
All our reports are custom made to your company needs to a certain extent, we do provide 5 free consulting hours along with purchase of each report, and this will allow you to request any additional data to customize the report as your needs.
What is the study period of this market?
The Car AVN (Audio, Video, Navigation) or Infotainment System or In-Car Entertainment Market is studied from 2017 - 2027.
What is the growth rate of Car AVN (Audio, Video, Navigation) or Infotainment System or In-Car Entertainment Market?
The Car AVN (Audio, Video, Navigation) or Infotainment System or In-Car Entertainment Market is growing at a CAGR of 5% over the next 5 years.
Who are the key players in Car AVN (Audio, Video, Navigation) or Infotainment System or In-Car Entertainment Market?
Panasonic, Fujitsu-Ten, Pioneer, Denso, Aisin, Clarion, Desay SV, Kenwood, Harman, ADAYO, Alpine, Visteon, Continental, Bosch, Hangsheng, Coagent, Mitsubishi Electronics (Melco), Delphi, Kaiyue, Soling, Sony, Skypine, Roadrover, FlyAudio
What region does this Car AVN (Audio, Video, Navigation) or Infotainment System or In-Car Entertainment Market report covers?
North America (the United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, and Italy)
Asia-Pacific (China, Japan, Korea, India, and Southeast Asia)
South America (Brazil, Argentina, Colombia, etc.)
The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, and South Africa)
What are the significant types of Car AVN (Audio, Video, Navigation) or Infotainment System or In-Car Entertainment Market?
OEM, Aftermarket,Others
What are the major Applications of Car AVN (Audio, Video, Navigation) or Infotainment System or In-Car Entertainment Market?
QNX System, WinCE System, Linux System, Other System Others
SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.
PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.
MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.
EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.
REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.
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