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Gaming Mouse & Keyboards Market - Growth, Trends And Forecast (2022- 2027) By Types, By Application, By Regions and By Key Players: Razer, Corsair, A4TECH, Logitech

03 Jan, 2020 | 121 Pages
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Acknowledging the kind of traction gained by this market, Industry Data Analytics recently published a study report asserts the global Gaming Mouse & Keyboards Market size is projected to accrue voluminously by 2027 registering a phenomenal CAGR of 8.2% during the review period (2022 to 2027).



Gaming Mouse & Keyboards Market Overview



Gaming mouse and keyboards offer gamers an improved performance and a great gaming experience. Gaming keyboards often have a diversity of programmable keys for use during the game. The keys are built in a manner as to offer a comfortable experience and are suitable for using for a long period of time. These keyboards are frequently backlit and have a thicker coating of paint. Particular gaming key boards also come with a LCD screen. Gaming mouse differs completely form a traditional mice and offers a wide option of controls and buttons.



Growing penetration of the internet is one of the most projecting aspects aiding the gaming industry growth, thereby manipulating the market growth positively. This development is further supported by a increasing net disposable income in countries such as India, China and Brazil among others. Increasing internet penetration has further helped in the growth of online sales. People regularly prefer online sales channels owing to availability of more options and sometimes better price deals.



Recent Development:



14-Mar-2019:Turtle Beach (Nasdaq: HEAR), the global leader in gaming headsets and audio accessories, announced the entry into an agreement to acquire ROCCAT – a top German PC peripherals company with a history of producing innovative, award-winning gaming mice, keyboards and other accessories.



Who are the Major Players in Gaming Mouse & Keyboards Market?



Top Key players in the Gaming Mouse & Keyboards Market have been identified through secondary research, and their market shares have been determined through primary and secondary research. The global Gaming Mouse & Keyboards Market is fragmented with a large number of small players operating worldwide. The companies referred in the market research report includes Razer, Logitech G (ASTRO), Turtle Beach Corporation (NasdaqGM:HEAR), Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust, Cherry, Diatec, Epicgear, COUGAR, IOne Electronic, Bloody, Keycool, Reachace, Newmen, Ducky Channel, Rapoo, Das Keyboard, Creative Technology and others.



What are the major Applications, Types and Regions for Gaming Mouse & Keyboards Market?



By Type, Gaming Mouse & Keyboards Market has been segmented into 




  • Gaming Mouse

  • Gaming Keyboards



By Application, Gaming Mouse & Keyboards Market has been segmented into




  • Entertainment Place

  • Private Used



Gaming Mouse & Keyboards Market Regional Analysis:



Taiwan is the world's leading manufacturer of gaming mouse and keyboards, with 45.40 percent of the global market in 2016. Furthermore, because developing countries' markets expand at a much faster rate than developed countries' markets, North America, Europe, China, and Taiwan account for the vast bulk of the global Gaming Mouse and Keyboards market.




  • North America


    • US

    • Canada



  • Europe

    • Germany

    • France

    • UK

    • Italy

    • Spain

    • Rest of Europe



  • Asia-Pacific

    • China

    • Japan

    • India

    • Australia

    • South Korea

    • Rest of Asia-Pacific



  • Rest of the World

    • Middle East & Africa

    • Latin America





What is our Gaming Mouse & Keyboards Market report scope?



















































 



Report Attributes



 



 



Report Details



 



Forecast Period 2022 to 2027 CAGR



 



CAGR of 8.5% during the review period (2022 to 2027).



 



By Type




  • Gaming Mouse

  • Gaming Keyboards



 



By Application




  • Entertainment Place

  • Private Used



 



 



 



By Companies



 



Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust, Cherry, Diatec, Epicgear, COUGAR, IOne Electronic, Bloody, Keycool, Reachace, Newmen, Ducky Channel, Rapoo, Das Keyboard, Creative Technology and others.



 



 



Regions Covered



 




  • North America

  • Europe

  • Asia-Pacific

  • Rest of the World



 



 



 



 



 



 



 



 



Countries Covered




  • US

  • Canada

  • Germany

  • France

  • UK

  • Italy

  • Spain

  • Rest of Europe

  • China

  • Japan

  • India

  • Australia

  • South Korea

  • Rest of Asia-Pacific

  • Middle East & Africa

  • Latin America



 



Base Year



 



 



2022



 



Historical Year



 



 



2017 to 2021



 



Forecast Year



 



 



2022 to 2027



 



Customization Available



 



 



Yes, the report can be customized as per your needs




Key Takeaways from this Gaming Mouse & Keyboards Report




  • Evaluate Gaming Mouse & Keyboards market potential through analyzing growth rates (CAGR %), Volume (Units) and Value ($M) data given at country level - for product types, end use applications and by different industry verticals.

  • Understand the different dynamics influencing the market - key driving factors, challenges and hidden opportunities.

  • Get in-depth insights on your competitor performance - market shares, strategies, financial benchmarking, product benchmarking, SWOT and more.

  • Analyze the sales and distribution channels across key geographies to improve top-line revenues.

  • Understand the industry supply chain with a deep dive on the value augmentation at each step, in order to optimize value and bring efficiencies in your processes.

  • Get a quick outlook on the Gaming Mouse & Keyboards market entropy - M&A's, deals, partnerships, product launches of all key players for the past 4 years.

  • Evaluate the supply-demand gaps, import-export statistics and regulatory landscape for more than top 20 countries globally for the market.



All our reports are customizable to your company needs to a certain extent, we do provide 5 free consulting hours along with purchase of each report, and this will allow you to request any additional data to customize the report to your needs.



Frequently Asked Questions What is the study period of this market?



 The Relay Market is studied from 2022 - 2027.



What is the growth rate of Gaming Mouse & Keyboards Market?



The Relay Market is growing at a CAGR of 8.5% over the next 5 years.



Who are the key players in Gaming Mouse & Keyboards Market?



Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust, Cherry, Diatec, Epicgear, COUGAR, IOne Electronic, Bloody, Keycool, Reachace, Newmen, Ducky Channel, Rapoo, Das Keyboard, Creative Technology and others.



What region does this Gaming Mouse & Keyboards Market report covers?



North America (the United States, Canada, and Mexico) Europe (Germany, France, UK, Russia, and Italy) Asia-Pacific (China, Japan, Korea, India, and Southeast Asia) South America (Brazil, Argentina, Colombia, etc.) The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, and South Africa)



 What are the significant types of Gaming Mouse & Keyboards Market?



Gaming Mouse, Gaming Keyboards



What are the major end-use applications of Gaming Mouse & Keyboards Market?



Entertainment Place, Private Used


  1. INTRODUCTION

    1. MARKET DEFINATION

    2. MARKET DYNAMICS

    3. MARKET SEGMENTATION

    4. REPORT TIMLINES

    5. KEY STAKEHOLDERS



  2. RESEARCH METHODOLOGY

    1. DATA MINING

      1. SECONDARY RESEARCH

      2. PRIMARY RESEARCH

      3. SUBJECT MATTER EXPERT ADVICE



    2. QUALITY CHECK

    3. FINAL REVIEW

      1. DATA TRIANGULATION

      2. BOTTOM-UP APPROACH

      3. TOP-DOWN APPROACH



    4. RESEARCH FLOW



  3. EXECUTIVE SUMMARY

    1. INTRODUCTION

    2. GLOBAL GAMING MOUSE & KEYBOARDS MARKET BY TYPES

    3. GLOBAL GAMING MOUSE & KEYBOARDS MARKET BY APPLICATIONS



  4. MARKET DYNAMICS

    1. DRIVERS

      1. INCREASING DEMAND FOR GAMING MOUSE & KEYBOARDS



    2. RESTRAINTS

      1. STRINGENT ENVIRONMENTAL REGUALTIONS

      2. HIGH COST ON MATERIALS



    3. OPPORTUNITIES

      1. GAMING MOUSE & KEYBOARDS GROWTH

      2. APPLICATION OF GAMING MOUSE & KEYBOARDS



    4. IMPACT OF COVID 19



  5. GLOBAL GAMING MOUSE & KEYBOARDS MARKET BY TYPES

    1. INTRODUCTION

    2. GAMING MOUSE

    3. GAMING KEYBOARDS

    4.  OTHERS



  6. GLOBAL GAMING MOUSE & KEYBOARDS MARKET BY APPLICATION

    1. INTRODUCTION

    2. ENTERTAINMENT PLACE

    3. PRIVATE USED

    4.  OTHERS



  7. GLOBAL GAMING MOUSE & KEYBOARDS MARKET BY REGION

    1. NORTH AMERICA

      1. US

      2. CANADA

      3. MEXICO



    2. EUROPE

      1. GERMANY

      2. FRANCE

      3. UK

      4. ITALY

      5. RUSSIA

      6. REST OF EUROPE



    3. APAC

      1. CHINA

      2. SOUTH KOREA

      3. JAPAN

      4. INDIA

      5. AUSTRALIA

      6. ASEAN

      7. REST OF APAC



    4. MIDDLE EAST & AFRICA

      1. SAUDI ARABIA

      2. UAE

      3. SOUTH AFRICA

      4. TURKEY

      5. REST OF MEA



    5. SOUTH AMERICA

      1. BRAZIL

      2. REST OF MEA

      3. ARGENTINA

      4. REST OF SOUTH AMERICA





  8. COMPETITIVE LANDSCAPE

    1. MERGERS ACQUISITIONS JOINT VENTURES COLLABORATIONS

    2. AND AGREEMENTS

      1. KEY DEVELOPMENT



    3. MARKET SHARE (%) **/RANKING ANALYSIS

    4. STRATEGIES ADOPTED BY LEADING PLAYERS



  9. COMPANY PROFILES

    1. BUSINESS OVERVIEW

    2. COMPANY SNAPSHOT

    3. PRODUCT BENCHMARKING

    4. STRATEGIC INITIATIVES

      1. RAZER

      2. LOGITECH G (ASTRO)

      3. TURTLE BEACH CORPORATION (NASDAQGM:HEAR)

      4. CORSAIR

      5. SENNHEISER

      6. PLANTRONICS

      7. STEELSERIES

      8. MAD CATZ

      9. ROCCAT

      10. QPAD

      11. THRUSTMASTER

      12. HYPERX

      13. TT ESPORTS

      14. COOLER MASTER

      15. ZOWIE

      16. SHARKOON

      17. TRUST CHERRY

      18. DIATEC

      19. EPICGEAR

      20. COUGAR

      21. IONE ELECTRONIC

      22. BLOODY

      23. KEYCOOL

      24. REACHACE

      25. NEWMEN

      26. DUCKY CHANNEL

      27. RAPOO

      28. DAS KEYBOARD

      29. CREATIVE TECHNOLOGY AND OTHERS.





SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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