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Slot Machines Market - Growth, Trends And Forecast (2022 - 2027) By Types, By Application, By Regions and By Key Players - Scientific Games, Aristocrat Leisure, IGT, Novomatic

02 Jan, 2020 | 119 Pages
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Acknowledging the kind of traction gained by this market, Industry Data Analytics recently published a study report asserts the global Slot Machines Market size is projected to accrue voluminously by 2027 registering a phenomenal CAGR of 11.2% during the review period (2022 to 2027).



Slot Machines Market Overview



Slot machines are a type of casino gambling machine that has multiple reels that spin when you press a button. The currency that is injected to play is also detected and validated by slot machines. When the machine stops, it pays out according to the symbols shown on the screen. One of the most important elements fueling the expansion of the slot machine market is the ease with which government restrictions can be implemented. Despite strict government controls around the world, slot machines are one of the key cash generators for any country. The demand for slot machines is expected to rise in the coming years as a result of increased employment prospects and community welfare financing. A major driver for the legalization of online gambling is the increase in tax revenues provided by slot machines.



One of the main factors driving growth in the market is the growing vendor involvement in the market. A rise in the number of casinos is providing ample opportunities for the vendors in the market, and they are delivering casino-related products and solutions to facilitate casino gambling. Vendors operating in the market are progressively focusing on expanding their product portfolio with new product launches. New product launches help vendors raise the sales of slot machines, thus helping in increasing their market share. The vendors in the market are trying to attract more consumers by introducing new variants of slot machines with improved features.



Who are the Major Players in the Slot Machines Market?



The global Slot Machines includes the identification and analysis of the various market participants competing in the global market. Prominent competitors include Scientific Games, Aristocrat Leisure, IGT, Novomatic, Konami Gaming, Ainsworth Game Technology, Everi (Multimedia Games), AGS, EGT, Universal Entertainment (Former Aruze Corp), Merkur, Zitro, Interblock, Incredible Technologies, Grand Vision Gaming, Inspired Entertainment, Aries Technology (previously Rocket Gaming Systems), Castle Hill Gaming and others.



Industry News and Updates:



Scientific Games Bringing Classic Mattel Brands To More Lottery Games



March 2022 – Scientific Games continues bringing the excitement of popular Mattel brands to lottery players through a three-year contract extension with the multi-national entertainment company. Four Mattel brands available to Scientific Games customers are MAGIC 8 BALL, ROCK ‘EM SOCK ‘EM ROBOTS, and UNO in the U.S. and Canada, and SCRABBLE and UNO in a number of international regions.



October 2019- Everi launched its Empire Flex video platform with a 49-inch flexed display on top of the company’s popular Empire MPX base. It features 4K content, industry-unique flexible integrated light bars, and a large, enhanced glass button deck.



What are the major Applications, Types, and Regions for the Slot Machines Market?



The market is segmented based on the type, applications, companies, and regions.



By Type, it is segmented into




  • Reel Slot Machines

  • Video Slot Machines

  • Multi-denomination Slot Machines

  • Other



By Application, it is segmented into




  • New/ Expansion

  • Replacement



Slot Machines Market Regional Analysis



In previous year Europe had the largest market share, and this is expected to continue over the projection period. Over the projection period, the replacement of traditional gambling machines with radical skill-based machines is projected to have an impact on the slot machine market's growth. Over the projected period, the slot machine industry is expected to be driven by massive amounts of foreign money generated through gaming and gambling. Because of the rising popularity of slot machines in this region, North America is likely to hold a substantial proportion of the slot machine market. The market's growth prospects in this region are likely to be driven by the ease with which government rules can fuel the expansion of money collected through gaming. By the end of the forecast period, the United States is predicted to be the leading revenue provider in the North American slot machine market.




  • North America


    • US

    • Canada



  • Europe

    • Germany

    • France

    • UK

    • Italy

    • Spain

    • Rest of Europe



  • Asia-Pacific

    • China

    • Japan

    • India

    • Australia

    • South Korea

    • Rest of Asia-Pacific



  • Rest of the World

    • Middle East & Africa

    • Latin America





What is our Slot Machines Market report scope?























































Report Attributes



Report Details



Forecast Period 2022 to 2027 CAGR



CAGR of 11.2% over the forecast period (2022-2027)



By Type




  • Reel Slot Machines

  • Video Slot Machines

  • Multi-denomination Slot Machines

  • Other



By Application




  • New/ Expansion

  • Replacement



By Companies



Scientific Games, Aristocrat Leisure, IGT, Novomatic, Konami Gaming, Ainsworth Game Technology, Everi (Multimedia Games), AGS, EGT, Universal Entertainment (Former Aruze Corp), Merkur, Zitro, Interblock, Incredible Technologies, Grand Vision Gaming, Inspired Entertainment, Aries Technology (previously Rocket Gaming Systems), Castle Hill Gaming and others.



Regions Covered




  • North America

  • Europe

  • Asia-Pacific

  • Rest of the World



Countries Covered




  • US

  • Canada

  • Germany

  • France

  • UK

  • Italy

  • Spain

  • Rest of Europe

  • China

  • Japan

  • India

  • Australia

  • South Korea

  • Rest of Asia-Pacific

  • Middle East & Africa

  • Latin America



Base Year



2022



Historical Year



2017 to 2021



Forecast Year



2022 to 2027



Number of Pages



119



Customization Available



Yes, the report can be customized as per your needs




 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



Key Takeaways from this Slot Machines Report




  • Evaluate Slot Machines market potential through analyzing growth rates (CAGR %), Volume (Units), and Value ($M) data given at the country level - for product types, end-use applications, and different industries verticals.

  • Understand the different dynamics influencing the market - growth driving factors, specific challenges, and hidden opportunities.

  • Get in-depth insights on your competitor’s performance – revenue, shares, business strategies, financial benchmarking, product benchmarking, SWOT analysis, and more.

  • Analyze the sales and distribution channels across geographies to enhance top-line revenues.

  • Understand the demanding supply chain with a deep dive on the value augmentation at each, in order to optimize value and bring efficiencies to your processes.

  • Get a quick outlook on the Slot Machines market entropy – M&As, deals, partnerships, and product launches of all key players for the past 5 years.

  • Evaluate the import-export statistics, supply-demand, and competitive landscape for more than the top 20 countries globally for the market.



Frequently Asked Questions



What is the study period of this market?





The Slot Machines Market is studied from 2017 - 2027.



What is the growth rate of the Slot Machines Market?





The Slot Machines Market is growing at a CAGR of 11.2% over the next 5 years.



Who are the key players in Slot Machines Market?



Scientific Games, Aristocrat Leisure, IGT, Novomatic, Konami Gaming, Ainsworth Game Technology, Everi (Multimedia Games), AGS, EGT, Universal Entertainment (Former Aruze Corp), Merkur, Zitro, Interblock, Incredible Technologies, Grand Vision Gaming, Inspired Entertainment, Aries Technology (previously Rocket Gaming Systems), Castle Hill Gaming and others.

 



What regions does this Slot Machines Market report cover?





North America (the United States, Canada, and Mexico)

Europe (Germany, France, UK, Russia, and Italy)

Asia-Pacific (China, Japan, Korea, India, and Southeast Asia)

South America (Brazil, Argentina, Colombia, etc.)

The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, and South Africa)



What are the significant types of Slot Machines Market?



Reel Slot Machines, Video Slot Machines, Multi-denomination Slot Machines, Other

 



What are the major end-use applications of Slot Machines Market?



New/ Expansion, Replacement

 



All our reports are custom made to your company’s needs to a certain extent, we do provide 5 free consulting hours along with the purchase of each report, and this will allow you to request any additional data to customize the report to your needs.


  1. INTRODUCTION

    1. MARKET DEFINITION

    2. MARKET DYNAMICS

    3. MARKET SEGMENTATION

    4. REPORT TIMELINES

    5. KEY STAKEHOLDERS



  2. RESEARCH METHODOLOGY

    1. DATA MINING

      1. SECONDARY RESEARCH

      2. PRIMARY RESEARCH

      3. SUBJECT MATTER EXPERT ADVICE



    2. QUALITY CHECK

    3. FINAL REVIEW

      1. DATA TRIANGULATION

      2. BOTTOM-UP APPROACH

      3. TOP-DOWN APPROACH



    4. RESEARCH FLOW



  3. EXECUTIVE SUMMARY

    1. INTRODUCTION

    2. GLOBAL SLOT MACHINES MARKET BY APPLICATION

    3. GLOBAL SLOT MACHINES MARKET BY TYPES



  4. MARKET DYNAMICS

    1. DRIVERS

    2. INCREASING DEMAND FOR SLOT MACHINES RESTRAINTS

      1. STRINGENT ENVIRONMENTAL REGULATIONS

      2. HIGH COST OF RAW MATERIAL



    3. OPPORTUNITIES

      1. SLOT MACHINES GROWTH

      2. APPLICATION OF SLOT MACHINES



    4. IMPACT OF COVID 19



  5. GLOBAL SLOT MACHINES MARKET, BY TYPES

    1. INTRODUCTION

    2. REEL SLOT MACHINES

    3. VIDEO SLOT MACHINES

    4. MULTI-DENOMINATION SLOT MACHINES

    5. OTHER



  6. GLOBAL SLOT MACHINES MARKET, BY APPLICATION

    1. INTRODUCTION

    2. NEW/ EXPANSION

    3. REPLACEMENT



  7. GLOBAL SLOT MACHINES MARKET, BY REGION

    1. NORTH AMERICA

      1. US

      2. CANADA

      3. MEXICO



    2. EUROPE

      1. GERMANY

      2. FRANCE

      3. UK

      4. ITALY

      5. RUSSIA

      6. REST OF EUROPE



    3. APAC

      1. CHINA

      2. SOUTH KOREA

      3. JAPAN

      4. INDIA

      5. AUSTRALIA

      6. ASIAN

      7. REST OF APAC



    4. MIDDLE EAST & AFRICA

      1. SAUDI ARABIA

      2. UAE

      3. SOUTH AFRICA

      4. TURKEY

      5. REST OF MEA



    5. SOUTH AMERICA

      1. BRAZIL

      2. REST OF MEA

      3. ARGENTINA

      4. REST OF SOUTH AMERICA





  8. COMPETITIVE LANDSCAPE

    1. MERGERS, ACQUISITIONS, JOINT VENTURES, COLLABORATIONS,

    2. AND AGREEMENTS

      1. KEY DEVELOPMENT



    3. MARKET SHARE (%) **/RANKING ANALYSIS

    4. STRATEGIES ADOPTED BY LEADING PLAYERS



  9. COMPANY PROFILES

    1. BUSINESS OVERVIEW

    2. COMPANY SNAPSHOT

    3. PRODUCT BENCHMARKING

    4. STRATEGIC INITIATIVES

      1.  SCIENTIFIC GAMES

      2.  ARISTOCRAT LEISURE

      3.  IGT

      4.  NOVOMATIC

      5.  KONAMI GAMING

      6.  AINSWORTH GAME TECHNOLOGY

      7.  EVERI (MULTIMEDIA GAMES)

      8.  AGS

      9.  EGT

      10.  UNIVERSAL ENTERTAINMENT (FORMER ARUZE CORP)

      11.  MERKUR

      12.  ZITRO

      13.  INTERBLOCK

      14.  INCREDIBLE TECHNOLOGIES

      15.  GRAND VISION GAMING

      16.  INSPIRED ENTERTAINMENT

      17.  ARIES TECHNOLOGY (PREVIOUSLY ROCKET GAMING SYSTEMS)

      18.  CASTLE HILL GAMING AND OTHERS.





SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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